REAL-WORLD MISSIONS
WHAT IF A PIECE OF LUMINA
BECAME REAL?
Real-World Missions turn play into possibility.
Lumina imagines a future where nature, technology and human ingenuity rebuild what an older system damaged.

AN EARLIER REAL-WORLD MISSION
FROM THE GAME TO THE BEACH.
Players entered Lumina through GOGI.
Then they moved into the real world.
Through the Nurdle Innovation Challenge, young people designed ways to remove nurdles from beaches.
GOGI / LUMINA → PLAY → NURDLE INNOVATION CHALLENGE → TANGIBLE ACTION
PLAY CAN OPEN A DOOR.
WORLD / STORY
→
PLAY
→
PARTICIPATION
→
REAL-WORLD OUTCOME
→
STORY RETURNS TO LUMINA
The exact mission can change. The principle does not:
SOMETHING IMAGINED IN LUMINA SHOULD BECOME A LITTLE MORE POSSIBLE IN OUR WORLD.
WHAT COULD WE BUILD NEXT?
POWER THE SCHOOL
A Blight Club tournament could help put solar power into a school.
OPEN THE CAGE
Games could reach communities that might otherwise never encounter tabletop gaming.
BUILD YOUR LUMINA
Young people could imagine solarpunk versions of the places where they live.
STUDY THE SHIFT
Researchers could explore how games and imagined worlds influence climate attitudes.
These are possibilities, not promises.
The right mission depends on the right partner, place and opportunity.
DON'T PUT YOUR LOGO ON THE FUTURE.
HELP BUILD IT.
We are interested in working with organisations whose actions are genuinely aligned with the future Lumina represents.
Renewable energy · Clean technology · Water · Biodiversity
Circular systems · Education · Creative industries
Youth development · Research · Community infrastructure
LUMINA IS NOT ADVERTISING SPACE.
Brand recognition can be part of a collaboration, but the fictional world should remain credible to players. Partners may support a mission, tournament, access initiative, installation, research project or something we have not imagined yet.